Punch Upon a Time werewolf Moveset Breakdown
The Punch Upon a Time werewolf is the Big Bad Wolf, which you select on the character select screen to control space with command grabs, heavy aerials, and an inhale special. The fighter uses broad hitboxes to eliminate opponents across mini-games.

The Punch Upon a Time werewolf is the Big Bad Wolf, which you select on the character select screen to control space with command grabs, heavy aerials, and an inhale special. The fighter uses broad hitboxes to eliminate opponents across mini-games.
Developed and published by Supersaurus, the game launched on Steam Early Access on October 26 at a launch price of $14.99 before adjusting to its standard $19.99 tag. As stated on the Steam store page:
Punch Upon a Time is a team-based Smash-like where you take on rounds of mini-games and combat alongside your friends.
Among the 12 fairy tale characters in the cast, the Big Bad Wolf acts as a heavyweight juggernaut. While opponents like the frog prince rely on smaller hurtboxes, the werewolf dominates through raw knockback and stage denial.
What Are the Core Moves for the Werewolf?
Basic aerials are the primary neutral tools for the Big Bad Wolf during standard combat. The character relies on high-priority hitboxes that outrange smaller competitors while carrying targets straight into the blast zones.
The werewolf's standard attack toolkit includes:
- Neutral Air: A persistent circular hitbox surrounding the wolf. In the Alpharad tournament gameplay, players frequently used this move to disrupt incoming groups and clear balls in sports modes.
- Back Air: A heavy backward kick featuring low landing lag and extreme launch power. It functions as the character's primary finisher, capable of securing knockouts against lighter targets around 70% damage near the ledge.
- Forward Air: A direct swiping strike that sends opponents horizontally across the screen. It chains effectively from off-stage forward throws.
- Up Air: An upward sweeping head strike similar to heavy sword arcs. The animation recovers quickly enough to allow two up airs in a single short hop.
- Down Air: A downward stomp that spikes aerial opponents into bottom blast zones.
On the ground, the wolf uses a forward smash bite that breaks shields when fully charged. The character can also perform a super jump by charging down on solid ground, though crouching is restricted on pass-through wooden platforms.
How Do the Werewolf's Specials and Throws Work?
Special attacks are utility moves that grant the werewolf grab armor, projectile consumption, and stage-wide blast attacks. These tools allow the wolf to bypass defensive blocking and manage incoming traps.
The wolf's special moves and grapple mechanics operate as follows:
- Side Special (Command Grab): The wolf lunges forward to seize an enemy directly through their active shield. Connecting with the aerial command grab guarantees enough frame advantage to follow up with an immediate neutral air.
- Down Special (Inhale): The wolf inhales deeply, expanding into a round shape. This move eats incoming projectiles, swallows objective spheres, and consumes opponents before spitting them backward.
- Ultimate Ability (Blow It Down): Activating the full ultimate meter unleashes a wide blast of gale-force breath. When charged, the windbox expands significantly. Activating this attack right along the stage ledge directs the blast straight down the side wall, catching opponents recovering below.
- Back Throw: The wolf hurls the victim behind him with high base knockback. In competitive matches, players routinely secure eliminations with this throw at 72% near outer stage edges. Players can also trigger sticker emotes during the grab animation without interrupting the toss.
| Move Selection | Best Situation | Trade-off / Cost |
|---|---|---|
| Back Air | Off-stage edgeguarding and high-percent ring-outs | Leaves you open to aerial counters if spaced incorrectly |
| Side Special | Opponents camping inside shields on capture points | Complete whiff leaves the wolf vulnerable to smash attacks |
| Down Special | Absorbing heavy projectile bursts or goal balls | Increases body size and temporarily limits movement speed |
| Blow It Down | Trapping rivals attempting low vertical recoveries | Requires a fully charged meter and roots you in place |
Which Game Modes Favor the Werewolf?
Objective mini-games are match types where the werewolf's large body and high-knockback moves provide immediate area denial. In squad saga tournaments, teams composed of multiple wolves gain an advantage whenever a mode forces players onto a central target.
In modes like payload push, the wolf can sit beneath the objective cart and shark upward with neutral air, hitting anyone contesting the track. In King of the Hill and capture point battles, standing inside the zone while holding shield lets the wolf punish incoming attackers with immediate command grabs or back throws.
The character also excels in red light green light. Initiating a forward smash right before the signal switches to red allows the attack animation to finish cleanly without triggering a movement penalty, provided you release all controller inputs immediately.
How Should You Play the Werewolf in Team Battles?
Positioning near your squadmates is the most effective approach in 3v3 team brawls because friendly fire is disabled. Because the wolf lacks disjointed swords like the black knight, overlapping your hitboxes with allies creates a wall of continuous neutral airs that opponents cannot roll through.
When collecting field items, the wolf benefits most from size-increasing items and explosive devices. Equipping an angelic halo provides a free resurrection that preserves team health pools during elimination rounds, while speed serums counteract the wolf's naturally heavy walking pace. Discussions across the Steam community hub highlight how heavy fighters control the tempo of group stages when paired with supportive projectile teammates. Keep your spacing centered, punish shielding foes with the side special, and hold the ledge with down-angled ultimate blasts to close out matches.
Next step
1v1 Showdown Guide
Review 1v1 Showdown rules, stock management, ledge recovery tricks, and top matchup tactics to defeat opponents in direct platform fighter duels.
Related Guides
Punch Upon a Time Merlin Moveset and Strategy; Punch Upon a Time Robin Hood Moves and Playstyle
